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produce a piece of Photoshop artwork to act as a masthead or logo for your personal portfolio and produce a 3d scene in the Unity game

produce a piece of Photoshop artwork to act as a masthead or logo for your personal portfolio and produce a 3d scene in the Unity game
Project description
You are to produce a piece of Photoshop artwork to act as a masthead or logo for your personal portfolio. As a developing practitioner in your field, you will want to gather and present a selection of your work, ultimately to share with potential employers.
You are to produce a 3d scene in the Unity game engine that uses one or more items of geometry produced by you in 3dmax. This should feature an interactive gallery showcasing your work done on the unit so far. The gallery should take the form of a room (or rooms) scene featuring both geometry that you have built (eg tables, chairs) plus images you have created appearing as if they were exhibited in an art gallery. It should be possible to navigate through the 3d environment using standard keyboard and mouse controls. You must create a PC executable file using the File/Build Settings Menu in Unity.
Instructions to Student:
Please note:  Work presented in an assessment must be the student’s own.  Plagiarism is where a student copies work from another source, published or unpublished (including the work of a fellow student) and fails to acknowledge the influence of another’s work or to attribute quotes to the author.  Plagiarism is an academic offence.
Work presented in an assessment must be your own. Plagiarism is where a student copies work from another source, published or unpublished (including the work of another student) and fails to acknowledge the influence of another’s work or to attribute quotes to the author. Plagiarism is an academic offence and the penalty can be serious. The University’s policies relating to Plagiarism can be found in the regulations at http://www.luton.ac.uk/livingandstudying/qa/documents. To detect possible plagiarism we may submit your work to the national plagiarism detection facility. This searches the Internet and an extensive database of reference material including other students’ work to identify.  Once your work has been submitted to the detection service it will be stored electronically in a database and compared against work submitted from this and other universities. It will therefore be necessary to take electronic copies of your materials for transmission, storage and comparison purposes and for the operational back-up process. This material will be stored in this manner indefinitely.
CIS019-1 Fundamentals of Creative Technologies
Assessment 1 Referral
Portfolio of Multimedia assets
This assignment has two parts and is done individually. To pass the referral you must create both of the two specified artefacts and include screen shots of them in a report submitted as a Word file which must be uploaded to the link on Breo by the deadline (11.59 pm Friday 20th March 2014). The report should also include at least 300 words of explanation on how you produced the work. You will also submit a single zip file that contains both parts of the practical work.
Assignment 1A- Photoshop artwork
You are to produce a piece of Photoshop artwork to act as a masthead or logo for your personal portfolio. As a developing practitioner in your field, you will want to gather and present a selection of your work, ultimately to share with potential employers.
Deliverables
–    Produce a piece of Photoshop artwork to act as a banner or masthead for your personal portfolio
–    This should include text (eg “Rob Manton, Computer Graphics Portfolio”), plus an image that is of you (this can be a ‘straight’ portrait, or something more radical like an extreme close up or a highly stylised/treated image. You may also like to use image elements which capture the style or theme of your personal work.
–    Provide a brief explanation of the Photoshop features used to create the artwork – about 100 words
Assignment 1B – Interactive 3d scene in Unity
You are to produce a 3d scene in the Unity game engine that uses one or more items of geometry produced by you in 3dmax. This should feature an interactive gallery showcasing your work done on the unit so far. The gallery should take the form of a room (or rooms) scene featuring both geometry that you have built (eg tables, chairs) plus images you have created appearing as if they were exhibited in an art gallery. It should be possible to navigate through the 3d environment using standard keyboard and mouse controls. You must create a PC executable file using the File/Build Settings Menu in Unity.
Deliverables
Provide a screenshot of your completed Unity scene and include it in your report
–    Provide a brief explanation of the techniques used to create the 3d model(s) and the Unity scene – about 200 words
–    include the PC executable version of your scene, (NOTE: THIS INCLUDES TWO PARTS, AN EXE FILE AND A FOLDER CALLED XXX_DATA – YOU NEED TO INCLUDE BOTH PARTS)
If you have any questions about this., contact Marcia Gibson by email/in-class well before the deadline!
The criteria for a pass grade are
•    Screenshots of both of the required parts present in report
•    100 words of sensible relevant explanation on production of photoshop work and 200 words on production of 3ds max and Unity work
•    Both portfolio pieces produced to a good standard using original artwork
•    Working Executable version of Unity scene provided
For a fail grade
•    One or more of the two parts not present
•    explanation short of required word count or copied from web or not relevant
•    Portfolio pieces produced to a poor standard or using entirely found artwork (or downloaded from internet) or exe file not present or not working

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